// These are basic generic settings which should be included on any
// public server.

pausable                 0
sv_aim                   0.999
sys_ticrate           0.05
net_messagetimeout      30

// These you can customize.

hostname        "My Kurok Server"
fraglimit                15
timelimit                15

// deathmatch
//
//      1 Items respawn                         	DM_RESPAWN
//      2 Weapons stay                          	DM_WEAPONS_STAY
//      4 Pistols only				 	      DM_PISTOLS
//      8 Automatic weapons only               		DM_AUTOMATICS
//     16 Shotguns only 	                		DM_SHOTGUNS
//     32 Explosive weapons only				DM_EXPLOSIVES
//     64 Sniper weapons only					DM_SNIPERS
//    128 Exit attempt doesn't kill you         	DM_EXIT_NON_FATAL
//    256 Infinite ammo                          	DM_INFINITE_AMMO
//    512 Start with all weapons                	DM_ALL_WEAPONS
//   1024 No weapon reloading					DM_NO_RELOAD
//   2048 No armor in maps	                    	DM_NO_ARMOR
//   4096 No health in maps	                    	DM_NO_HEALTH
//   8192 Armor regenerates slowly	             	DM_ARMOR_REGEN
//  16384 Health regenerates slowly             	DM_HEALTH_REGEN
//  32768 Temporary invincibility when you spawn     	DM_SAFE_SPAWN
//  65536 Bots arn't allowed in the map			DM_NO_BOTS

// Add the numbers for the deathmatch flags you want to use.
// For example: 1 + 2 + 8 + 16384 = 16395 means items stay, 
// weapons stay, only automatics, and health regeneration. 
// Example usage: deathmatch 16395
// This is the default: 1 + 128 + 32897 + 65536 = 98433

deathmatch 98433

// teamplay 0 = Free for all, no teams.
// teamplay 1 = Normal teamplay + no freindly fire.
// teamplay 2 = Normal teamplay + friendly fire on.

teamplay			 0

// noexit 0 = Player can exit the level, triggering the match to stop for that game.
// noexit 1 = Player is gibbed when trying to exit a level, unless DM_EXIT_NON_FATAL is on.

noexit			 1