=================== ------CHANGES------ =================== v0.3 Changes: - Added: Single player map 'Underground Base' (e1m5) has been remade, and 'Experiment Rex' (e1m6) map has been expanded upon. - Added: New grenade models for grenade launcher and soldier enemies. - Added: Bloodsplat effect when attacking players/enemies with the Tekbow. - Added: Cvar 'scr_loadscreen' to show or hide the loading screen image. - Added: New 'Autocenter Button Look' option in controls sub menu, toggle if the view auto centers when moving or not. - Added: Client side auto aim, if turned on will use the Server side auto aim value (located in the create game menu). - Added: Impact sounds and weapon change sounds for some weapons. - Change: Removed the need to write or read .ms2 mesh lists, significantly improving initial loading time. - Change: Dynamic Lighting on by default due to opimising models. Only slight performance drop now. - Change: New zoom code, with different levels of zoom for different weapons. - Change: Improved Soldiers AI, including throwing grenades only if the player is at a distance from them. - Change: Client side auto-Aim is turned off when Zooming in, and turned back on when zoomed out, allowing for headshots. - Change: Rocket Launcher Secondary mode now switches to a third person missile camera view, pressing jump detonates the missile. - Change: The Tekbow is no longer spammable, there is a refined animation time charging and reloading the next arrow. - Change: Base Arena (kdm2) map has improved balanced weapon loadout & spawn points. - Change: Increased the semi-automatic firing rate of the Desert Eagle. - Change: Increased delay of Tek Arrows exploding if stuck in walls, floors etc to 2 seconds. - Change: Increased fuse delay of Grenade Launcher grenades to 3 seconds. - Change: Decreased the time it takes to switch weapons, and made it less dependent on frame rate speed time. - Change: Grenades/Rockets/Remote Mines can blow up nearby grenades, rockets and mines. - Change: Reduced Knife, Normal Arrows & Shotgun damage, Tek Arrows damage increased. - Change: Soldiers pistol shots do less damage on difficulties below Insane. - Change: Soldiers now use the same model as the player model, saving wasted memory. - Change: Texture resolutions have been halfed for some weapons, the player, soldier and raptor models. - Change: Extra skin texture for the tekbow, easier to tell the difference. - Change: Rebalanced the health of Raptors and Soldiers to reflect the set difficulty level. - Change: Raptors jump higher and further, and melee speed increased. - Change: Overhead knife slash does not gib enemies and players anymore if they have low health, death animation played instead. - Change: Increased Remote mines throw distance slightly. - Change: Removed Quake style particle impact effect for bullets and arrows. - Change: Normal arrows bounce off walls, floors and ceilings if their velocity is too low to stick into them. - Change: Renamed 'Analog Look' in the controls menu to 'Analog Mode', with the 2 options renamed to 'Look' or 'Move'. - Change: Renamed 'Customize controls' to a more suitable name 'Customize buttons' in the options menu. - Change: Reduced the number of scrollable help pages to 2 in the help menu until I make more pages. - Change: Removed 'Dithering' in the Misc. options, not needed when the engine runs in 32bit Color mode. - Change: Moved 'Brighter Models' from the 'Misc. options' to the 'Video options'. - Fixed: Pretty much all of the Remote Mine bugs squashed. - Fixed: Tekbow crash finally fixed, there was still something in the code glitching it up. - Fixed: Bot bugs fixed and AI is significantly improved, will now switch weapons, switch secondary modes and strafe/fire depending on skill setting. - Fixed: Zooming in and out no longer resets the sensitivty to the default value. - Fixed: Soldiers don't accidently kill each other now if they are in the way of each other. - Fixed: Removed bullet case ejection in multiplayer, was easily causing overflow errors when too much action was going on. - Fixed: While switching weapons or seconadry modes while dying, the view model weapon dosn't display after spawning in multiplayer/co-op. - Fixed: Death animations would sometimes use incorrect frames. - Fixed: Remote Mines and Arrows no longer stick to sides of doors/glass/platforms and float in mid air when the doors open/close. - Fixed: Co-Op Player Camera change actually works now in the multiplayer menu. - Fixed: Remote mines icon now show mine icon instead of the old energy cells ammo icon. - Fixed: Corrected code for loading vanilla quake mods. You must now have the full version of quake to use quake mods other then Kurok! v0.2 Changes: - Added: Soldier enemies now throw grenades on Normal, Hard and Insane difficulties. - Added: Red and Blue team skin colors in team multiplayer games, bottom color now selects either Red or Blue team. - Added: Option in the 'Misc. options' to brighten certain models, turning this off gives a slight speed boost. - Added: Option in the multiplayer menu to turn on/off auto-aim. - Added: Option in the multiplayer menu to turn on/off map exits. - Added: New missile model for the rocket launcher and grenade launcher. - Added: New plasma ball effect for the secondary function of the grenade launcher. - Added: Extra deathmatch and co-op spawn points in single player maps (no more crazy telefragging). - Added: New icon and background image for the Normal and Slim EBOOTS. - Added: Loading screen background image. - Change: Expanded the 'Base Arena' multiplayer map (kdm2). - Change: Split up the pak files for faster & easier patching. - Change: The config file now shows subtle realistic view movement, and fixed default controls. - Change: Increased speed of plasma ball and reduced its collision size. - Fixed: Tekbow crashing the game if you charge an arrow as soon as you change a map/load a save game. - Fixed: Clipping problem in 'Jungle Base Testing Area' map (e1m3). - Fixed: Remote mines floating in mid air on spawn points. v0.1 Changes: - First release.