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 Post subject: Re: DQuake Beta test
PostPosted: Thu Jul 23, 2009 12:42 pm 
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Noname Ninja

Joined: Wed Aug 20, 2008 2:39 pm
Posts: 24
Hey how do i disable the torch thingy when i play i keep shooting torches


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 Post subject: Re: DQuake Beta test
PostPosted: Fri Jul 24, 2009 5:36 pm 
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Ninja In Training

Joined: Thu Jun 05, 2008 8:25 pm
Posts: 94
this supports half life BSP? so I can like, play half life maps with it and CS maps?

can you reupload it I want to check it out.


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 Post subject: Re: DQuake Beta test
PostPosted: Sun Jul 26, 2009 12:52 pm 
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Noname Ninja

Joined: Wed Aug 20, 2008 2:39 pm
Posts: 24
i will upload it for you.....you will find out later that there will be torch bugs....if you don't know what the torch bug is play it with a mod....

_______
**********edited************
[http://www.sendspace.com/file/8r9ben]Dquakes


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 Post subject: Re: DQuake Beta test
PostPosted: Wed Nov 18, 2009 8:49 pm 
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Noname Ninja

Joined: Wed Jul 29, 2009 3:53 am
Posts: 7
Would you upload the source please?

I know you don't like uploading source code considering your flaming ice thing, but would you?


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 Post subject: Re: DQuake Beta test
PostPosted: Thu Nov 19, 2009 7:06 am 
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Noname Ninja

Joined: Wed Aug 20, 2008 2:39 pm
Posts: 24
oh hello this is no source weapons_crowbar made this long time ago
well it has some support for hl.mdl .md3 [.md2 i think] and hl1 maps

and a very nice effect


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 Post subject: Re: DQuake Beta test
PostPosted: Sat Nov 21, 2009 7:33 am 
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Noname Ninja

Joined: Sun Oct 11, 2009 9:45 am
Posts: 2
Can this be re uploaded.
As the link does not work for me.


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 Post subject: Re: DQuake Beta test
PostPosted: Tue Dec 15, 2009 7:10 pm 
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Noname Ninja

Joined: Thu Nov 27, 2008 10:10 am
Posts: 8
I'll reupload soon the latest much improved version.
Even with 32bit hires retexturing, I hope!
It all just needs some tests.

Also, Crowbar is working with Zonk's Q2 sources
He has already fixed some bugs, built 3.XX+ firmware version ("user" app) with PSP-slim, added colourfull lightmaps, improved clipping and other things. Now he is fighting with unloading code - we still can't change Q2 levels (play singleplayer campaign) even on PSP Slim with extra RAM, but he sltill hopes we can solve this problem.

Also, he has modified jurajstyk's Quake 1 port to support lots of great features (most of them improve GU graphics), and his Hexen 2 PSP port (http://jurajstyk.host.sk/download.htm) - to run with hardware (GU) rendering with excellent framerate and using extra Slim's RAM (even runs on my Phat!)

Oh, and one more announce: Quake 3.
No, thats not a joke. Already works on Slim.
Just wait a lil.


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 Post subject: Re: DQuake Beta test
PostPosted: Wed Dec 16, 2009 4:02 am 
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Noname Ninja

Joined: Wed Aug 20, 2008 2:39 pm
Posts: 24
hey i can reupload this for you noproblemo k

(http://www.sendspace.com/file/a2vk14)DONE!
please say thank you hehehe
oh yeah how is your other mods sisah?
haven't seen you for a long time


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 Post subject: Re: DQuake Beta test
PostPosted: Tue Feb 23, 2010 8:25 pm 
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Noname Ninja

Joined: Tue Feb 23, 2010 5:06 pm
Posts: 2
I haven't tested it, but it sounds awesome. Great work!


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 Post subject: Re: DQuake Beta test
PostPosted: Thu Feb 25, 2010 2:46 am 
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Noname Ninja

Joined: Wed Aug 20, 2008 2:39 pm
Posts: 24
SamUK wrote:
I haven't tested it, but it sounds awesome. Great work!


Hey sam, this is a very old version of dquake, the new dark quake is the one conscript is using. I doubt crowbar still comes here XD


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 Post subject: Re: DQuake Beta test
PostPosted: Sat Feb 27, 2010 4:13 pm 
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Noname Ninja

Joined: Tue Feb 23, 2010 5:06 pm
Posts: 2
Oh -.-*

Ah well, good luck crowbar.


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 Post subject: Re: DQuake Beta test
PostPosted: Fri Jul 16, 2010 7:41 pm 
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Noname Ninja

Joined: Wed Oct 21, 2009 8:56 pm
Posts: 1
Please, upload it... I can not download from any link, and I would much needed :(


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