cheater99 wrote:
Any idea why, whereever i place my info_player_start the player ALWAYS spawns at the origin?(This is in singleplayer). I've also tried using the other player entities (info_player_start2, info_player_coop, info_player_deathmatch (which i doubt do anything in singleplayer anyway)) but the player still spawns at the origin.
Any ideas?
Other than that, everything else works (lights, textures etc).
Not sure why that'd be happening. Make sure your start is above the ground (even if by just a few units), just to make sure, and also make sure you've got Kurok's .fgd file set up correctly in Worldcraft's Game Configurations -> Game Data Files section. And if you're trying your map in the PSP Kurok, and loading it from the title screen, you'll need to have an info_player_deathmatch in there as well, as Kurok automatically loads maps from the title screen in deathmatch mode.
Other than that, I'm not sure what could be going wrong, unless your compiler is somehow screwing something up...